In particular, Champions of Anteria has a style of light-hearted humor that many will find appealing. Even if the gameplay is not always at its most enthralling, players can instead find something to love in the game’s storytelling, characters, and world. That said, Champions of Anteria will still find a lot of love from users who are looking for a more relaxed strategy game, and the title has plenty of charm. Unfortunately, it’s a very simplistic system, and if (once more) compared to the castle from Pillars of Eternity, it feels almost liked an unnecessary add-on that was left over from Champions of Anteria’s ties to The Settlers. Users are able to develop their heroes through increasing the strength of a village base, which gives a simplistic resource management system where the player can slot buildings into place, and unlock more parts of the village as the game progresses. This also becomes apparent with the title’s base-building elements. Sometimes, it does feel as though the game has spread itself too thin, lacking the intricacies of the likes of the Pillars of Eternity. Although the boss battles are often fun, all too often the individual battles are a little too straightforward to really vex players. It’s this lack of depth that often comes back to haunt Champions of Anteria, and the title certainly does suffer from a lack of variation and a dearth of real complexity. It’s a neat touch, and one that is handled well – although a lack of variety could lead users to get bored quickly. This element mechanic is perhaps the most obvious draw of the game, and although many other fantasy RPGs have used enemy weaknesses are part of the gameplay, the use of elements in Champions of Anteria is so on-the-nose that players simply have to give it attention. There is no time to pick favorites in the game, as the user will need to ensure they get to grips with each of the heroes to ensure that each element is covered to the best of their ability. In short, this means that the player will need to choose which hero takes on which enemy with a fairly decent deal of care. The elements in question are fire, metal, nature, lightning, and water, and each of them works in a rock-paper-scissors system similar to that used in Pokemon. Each character, be it a player-controlled hero or an enemy, is intrinsically tied to an individual element. Perhaps the aspect that stands out the most when fighting in Champions of Anteria is the title’s use of magical elements. Being able to control three varied heroes at once is a fun touch, and the game’s combat system also has its own interesting elements. This direct strategy is fairly simplistic in nature, perhaps lacking some of the nous from games such as Divinity: Original Sin, but nonetheless fans of the Larian Studios RPG, or those who have enjoyed the likes of the Baldur’s Gate series, could find some joy with the title. The title has real-time combat but with active pause functionality, meaning that users have a fair amount of control over proceedings. The player is put in charge of up to three heroes at once, and is tasked with the usual fantasy fare of fighting of ghoulish creatures and bandits. Champions of Anteria blends together RPG and RTS elements, and the core gameplay comes in the form of single player tactical strategy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |